Halo 3: ODST Review

600px-ODST_in_PatrolThe pistol is back!…well kinda.  For those of you who are fans of the Halo franchise you will understand what this means.  The pistol in the first Halo game was above and beyond the best and most powerful weapon in the game if utilized properly.  Unfortunately, because of this its power was drastically reduced in Halo 2 and Halo 3.  In the latest installment of the Halo franchise the pistol has a bit of a return to glory, though it is still not as powerful as it used to be.

In this iteration of the Halo franchise the developers have taken you out of the boots of the “walking tank” Master Chief and into those of an ODST helljumper.  The master chief got progressively stronger as the Halo series evolved, but in this game you play as a much more human character.  You gain damage from falling great heights, can not jump as high and can no longer sustain damage as well as you could as the Master Chief.  This is a welcome change to the formula as the nearly unstoppable Master Chief gameplay was becoming a bit worn out.

I have to say that the opening sequence of this game is by far, one of the best moments in any Halo title.  As you drop in to the city from outer space and witness all the surrounding chaos it is difficult to not get excited about what is to come.  This story takes place in the time between the second halo and the third.  It places you in the helmet of an ODST soldier and inside the Covenant occupied city of New Mombassa on Earth.  You are alone, behind enemy lines and trying to meet up with your teammates.  Through your solo journeys you will discover items that will initiate a flashback sequence that will detail what became of your teammates.  These sequences are generally, the high action points of the game and the ones involving all the fun vehicles of the Halo sandbox.  This means you get to blow stuff up! Read the rest of this entry »

5
Oct
Written by Brian
Categories: Uncategorized

ODST Impressions

halo3-odst_charconcept-03-2

So far I have only been able to play ODST for about three hours total.  I have played about 2 hours of Campaign and only an hour or so of Firefight.  I must say that Firefight had me wanting more.  Lots more.  The non stop action and random nature of the gameplay makes every game unique and exciting.

On the campaign side, the initial drop sequence was really cool.  I like the solo adventure feel of running around in an enemy occupied city.  I haven’t played much except for the first flashback sequence and gotten a bit of a taste of New Mombassa.

Can’t wait to play some more ODST!  Check back early next week for a full review

24
Sep
Written by Brian
Categories: halo,video games